Reminds me of stuff I've seen in tech support call centers when they don't trust employees to have real computers. You know. Corporate shit. Here's a tinker toy. Go make money for us or else.
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Reminds me of stuff I've seen in tech support call centers when they don't trust employees to have real computers. You know. Corporate shit. Here's a tinker toy. Go make money for us or else.
So, uh, when can we expect that money?
I refuse to grant a game access to my personal ID space. A game does not need admin access over my account. Nice try.
lol, it's just to award you medals :-P UPDATE: I fixed this so, if you're already logged in on NG it skips the login dialogue!
This I like. Not overly complex, very good graphics and sound, Playing more hopefully will reveal whether bigger dice are better than trinkets. Only rolled a few times and it seemed the dice were a bit low ball but that could have been the averages. I don't know if the dice are supposed to be even or weighted, or if increasing strength and ability changes the dice. Good show.
I'm glad it doesn't feel overly complex, it was one of our goals.
I promise that It's all random, I didn't touch up the numbers at all.
We thought about maybe not making it completely random at one point but it just didn't feel right. And instead focused on making it so the randomness doesn't hurt the gameplay. For example; the weapons can be used again after a failed roll. Thank you for playing!
Good looking and imaginative. Controls are a little janky. Climbing mechanism is crap and Quit doesn't work at all. Might be my plugins but I'm not in the mood to experiment. Running in Firefox.
Thanks for the compliments and the feedback, I appreciate it :) Sorry to hear the controls felt a bit janky to you, especially the walljumping. If you have any suggestions on how you would like it to work, please let me know, thanks! Oh, quitting out of the game doesn't work in the browser version, sorry, you can just kill the tab :)
Thanks again for the feedback!
Joined on 9/22/20